Experience Design
Usability, accessibility, and interaction patterns for digital products.
36 terms in this topic
The practice of improving an app-store product page to increase relevant discovery and conversion to installation or another store action.
Experience DesignBounce rate is the percentage of sessions classified as non-engaged by a specific analytics platform; in Google Analytics 4, it is the inverse of engagement rate.
Performance AdvertisingA maintained collection of reusable interface components with documented behaviour, states and implementation guidance.
Experience DesignConversion design is the practice of designing an experience so that people can understand, evaluate, and complete a defined valuable action with minimal avoidable friction.
Experience DesignConversion rate is the proportion of eligible visits, users, interactions, leads, or opportunities that complete a defined conversion during a stated period.
Performance AdvertisingCore Web Vitals are Google-defined user-experience metrics that assess loading performance, interaction responsiveness, and visual stability using real-world page data.
Search OptimizationCross-selling is the practice of offering a customer a complementary product or service alongside an existing or intended purchase.
Revenue OperationsCustomer effort score (CES) is a survey metric that measures how easy or difficult customers found a specific task or interaction.
Experience DesignA customer journey is the sequence of interactions, decisions and experiences a person has while pursuing a goal with or around an organisation.
Experience DesignCustomer satisfaction score (CSAT) is a survey metric expressing how satisfied respondents are with a product, service or interaction.
Experience DesignA governed collection of design principles, tokens, components, patterns and documentation used to create consistent products.
Experience DesignA named, platform-independent representation of a design decision such as colour, spacing, typography or motion.
Experience DesignThe application of selected game-design elements to non-game contexts to influence participation, learning or behaviour.
Experience DesignInformation architecture is the structural organisation and labelling of information environments to support usability, findability and understanding.
Experience DesignInteraction design is the design of how people act with, receive feedback from and move through products or services to achieve objectives.
Experience DesignInternal linking is the practice of connecting pages within the same website through hyperlinks that help people and crawlers discover and understand content.
Search OptimizationKeyword cannibalisation is an SEO diagnosis for situations where multiple pages with substantially overlapping intent compete or create ambiguity about the preferred page.
Search OptimizationA minimum viable product (MVP) is the smallest product or experiment sufficient to test a defined customer hypothesis and generate validated learning.
Experience DesignThe use of neuroscience or physiological measurement methods to study responses relevant to marketing and consumer behaviour.
Experience DesignAn early representation of a product, service or system used to explore, communicate and test assumptions before full implementation.
Experience DesignAn approach that adapts web layouts and content to different viewport sizes, devices and user settings using flexible design techniques.
Experience DesignA measurement of how far a user scrolls through a page or content container during a session.
Experience DesignAn approach that combines search engine optimisation with user experience design to optimise not just search visibility but the entire journey from query to conversion.
Search OptimizationThe use of narrative to communicate value and support a commercial decision or sales conversation.
Experience DesignThe structured use of narrative elements to communicate meaning, context or experience to an audience.
Experience DesignA unique selling proposition is a specific, defensible reason a defined customer should choose one offer rather than its alternatives.
Revenue OperationsUpselling is a sales practice that encourages a customer to choose a higher-value version, tier, quantity, or configuration of the offer under consideration.
Revenue OperationsUsability testing is a research method in which representative participants attempt realistic tasks with an interface while researchers observe behaviour and gather feedback.
Experience DesignUser experience is a person’s perceptions and responses resulting from the anticipated or actual use of a system, product, or service.
Experience DesignA user interface is the set of controls, content, feedback, and interaction mechanisms through which a person operates or communicates with a digital system.
Experience DesignUser research is the systematic study of users, their goals, behaviours, needs, constraints, and contexts to inform product and service decisions.
Experience DesignUser-generated content is material created and shared by customers, community members, or other users rather than produced solely by the organisation publishing or featuring it.
Performance AdvertisingWeb accessibility means designing and developing websites and web tools so people with disabilities can perceive, understand, navigate, interact with, and contribute to them.
Experience DesignAn internationally recognised set of guidelines published by the W3C that define how to make web content more accessible to people with disabilities, organised around four principles: perceivable, operable, understandable, and robust.
Experience DesignA wireframe is a simplified representation of a screen or page that communicates structure, hierarchy, content placement, and intended interaction without production-level visual detail.
Experience DesignZero-party data is information that a customer intentionally and proactively shares with an organisation, such as preferences, intentions, context, or desired recognition.
Data Engineering